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Comic 11 - Fear Me!!!

5th Feb 2011, 9:53 AM
Fear Me!!!
Average Rating: 5 (1 votes)
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Author Notes:

Clef 5th Feb 2011, 9:53 AM edit delete
Clef
Yeah…my ridicule of Deathwing is only just beginning….destroy my favorite part of the game, will you!? I shall taunt you, then taunt you again, then when I feel tired, taunt you one last time! *imitates the French from Monty Python and the Holy Grail*

The vanilla/lvl 60 days was the most fun time I had in the game. My old 40-man raiding guild was where I made the most in-game friends. I was the first to oppose the changes Blizzard decided to make by defacing the classic content for it ruined the nostalgia I had with the old world. Plus, the removal of ZG, one of my favorite old raids.

In my opinion, if you want to revamp classic material, you only add to it, never take away. Removing content only detracts from and hurts the game. Yeah, the old world was a pain in the butt to level in- travel distance was great, quest givers were often hard to locate and quests often took you to obscure places in both continents…but then again, that was also part of the fun. That was when WoW felt like an adventure. Now, especially after playing BC and Wotlk, everything feels so packed together with tons of in-game quest help that WoW now feels more like a guided tour then an adventure. I can’t complain, because WoW is and will always be an excellent game, and I did enjoy SOME of the new changes (i.e. what they did with decolace was awesome…that zone truly was the a—hole of Azeroth with hardly any quests in it… now it’s the new Sholozar), however most of it is just an eyesore, complete with the added humiliation of knowing that I spent so much time completing hundreds of quests in those zones that have just been deleted.

It reminds me of when George Lucas re-released the classic Star Wars films shortly before the release of Episode 1 with the new scenes and added CG special effects. Initially I was supportive of the new changes. Mostly it was just added ships flying in the background, more soldiers marching around and added vibrancy to the explosions…then came the space battles, where I found that they actually REMOVED the original footage and REPLACED with it incredibly horrible CG scenes that looked like crappy video game footage from the Star Wars arcade game. THAT was a travesty.

Exit question: How did you feel about the Cataclysm changes? Do you support the removal of outdated content that you know will never be used for anyone’s progression ever again?

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Comments:

DJ Particle 5th Feb 2011, 1:21 PM edit delete reply
The "FEAR MEEEEEEEE", "BITE MEEEEEEE" exchange would make a cool wallpaper! :)
George 6th Feb 2011, 1:25 AM edit delete reply
I think the trouble with old content was that if you didn't appreciate the "adventure" it completely and utterly sucked to level a character past about 40. Outland and Northrend were, in my opinion, exponentially better than the old world because there was finally some logic to questing- each zone had an easily discerned level range and showed you to the next appropriate zone after giving you enough quests to get you to the end of that range. No more running to two diagonal corners of Azeroth to get the quests that gave me a high enough level to quest in the other two corners. I'm not even exaggerating that- I did Tanaris and Hinterlands in parallel, then some Felwood, then Ungoro and WPL. Did I make a mistake somewhere? Probably, but there was no way I could have known- it was my first character and my friends weren't any higher level.
Rokas 6th Feb 2011, 7:07 AM edit delete reply
I have to agree with George up there. Granted, I'm with you in that I'm saddened by the loss of so much stuff I ran through, feeling like I lost a good chunk of nostalgia. But like George, my first time through it was infuriatingly difficult sometimes to know where to go next, and the fact that I'd sometimes run into an area of higher-level mobs without knowing it until one of them started reaming my bunghole was annoying, to say the least.

In the end, I think some of the changes could have been left on the drawing board, but others were needed. At the very least now it's easier to level my alts (I have alt-itis),as opposed to before when it was tedium.

Basically, they took out the suck and put in more fun. That's always a plus.

But **** Deathwing, anyway, the little illegitimate spawn of a garbage scow.
Clef 6th Feb 2011, 9:34 AM edit delete reply
Clef
I do agree as well with George. Zones often encompasses several level ranges (especially Stranglethorn) with no real storyline or breadcrumb chains to guide you where to go next. There were, what, 1300 or so quests per faction available (pre-cata) in the old world, with only a portion of that needed to reach level 60 (i.e. 400 or so)? Even less needed after the 1-60 experience cut from BC? It was overkill...but again, that was part of the fun. Outlands and Northrend were far easier to level in, with fewer zones each with more clear level ranges that helped guide players to which zone they should go to next. But that was also what made the game feel more linear.

In actuality when I made my first toon when I first joined WoW back during vanilla, I found that you could make far more EXP per hour just camping mob spawns rather then actually moving around the world and doing quests. Because of that, I was the first 60 in my guild, beating everyone else by a longshot..even those who put in more hours a day. Quests were only good if they had a specific item rewards that was needed. So I am guilty in that I didn't even do most of the quests until it came time for the Loremaster grind -_-U.
George 6th Feb 2011, 12:59 PM edit delete reply
It makes me feel less stupid to hear that grinding Argent Dawn rep in WPL out of frustration with questing at 52 really was probably the best thing to do. Honestly, if I had known that I might miss the old world because I could have used grinding for the stretches where I was literally running from northern Eastern Kingdoms to southern Kalimdor in a desperate search for quests. I probably spent more time running between zones than I spent questing back then, so that may have killed my nostalgia.
Memory 6th Feb 2011, 5:38 PM edit delete reply
HA HA! I didn't know you were a seperate web comic, just saw your two guest strips to World of Warcraft, Eh? Hee hee love these and yes the whole Fear me! Bite me! Thing would make a great web comic.
Coffinshaker 6th Feb 2011, 10:28 PM edit delete reply
XD emodragon! (///.O)
TheDwarvenDude 7th Feb 2011, 8:26 AM edit delete reply
Holy Mother... Deathwing, the Emo-Dragon. That rendered him from 85 Elite to mere 55 non elite. XD

Regarding your question about our opinion: I, for my humble part, really enjoy cataclysm as it is a clear progression in Gameplay, athmosphere (music e.g.) and InGame storyline.

But I do also agree, that destroying the loved old zones was a bit too harsh. I for example always loved to roam about in Azshara where the history of old seemed so alive around every corner. And now? Aszhara is some kind of... lemmecallit... super-gangster-hobo-greenskin-dwarf-rollercoaster-funpark? Shame, really.

And one thing I really HATE Cataclysm for is, that they made the Loremaster title SO freaking cheap. I slaved for it in classic, did all the two continents and worked for as good as two months for the achievement. And now? You get the frikking same with MUCH less effort.

Shame on you, Blizzard.
Clef 7th Feb 2011, 9:49 AM edit delete reply
Clef
Yeah, that has always been a standard for Blizzard...they make you work really hard for something, then later give it to everyone else for nothing. :(

I had completed literally every quest that was available to my race/class/faction. Even the shifting sands chain and Quel'sar, and previously removed chains like the Onyxia attunement and UBRS key. So much of that gone now...

I remember when they removed the entire Onyxia chain, where the primary objective was to eventually rescue Marshal Windsor from BRD which then took him straight to Bolvar in SW. Now, you can see Marshal Windsor patrol around the king's throne room in SW (Well, pre-cata at least. Don't know if he's still there now.) At least that way it would make you feel that even though the quests were deleted, you still visually helped advance the lore. It would be nice if they did that for the rest of the HUNDREDS of quests they deleted.
Nightwill 9th Feb 2011, 8:44 AM edit delete reply
Bliz reworking the game also made it so very linear its very hard to enjoy more than once. before you could skip around and enjoy quests as you please now its all gated structured and fed to you the way THEY want it to be.

So far I'm only on my 3rd 85 because of that. The forced completion of the zones for the rep and lack of variety are just painful.

But yea I prefer working around things to removing them. I still hit MC every week like always looking for Ledgendaries just the group size has shrunk. If that vanished Id be very sad.
Volucris 13th Feb 2011, 10:08 PM edit delete reply
Heheh awesome comic! :D
SlopDoggy 4th Mar 2011, 2:19 PM edit delete reply
There are SOME changes for which I approve (Flight Master's license FTW!), and yet, getting rid of old content is a big mistake, imo...
guest 16th Apr 2012, 9:03 PM edit delete reply
i joined twords the end of WotLK. as in, the arthas encounter was already added. but in that time i grew attatched to the old world. however, past the initial reaction which was more closer to clef's, i instead grew to kinda like the new world.
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